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Author Topic: The Return of the Video Games Thread  (Read 7768 times)
bloop
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« Reply #480 on: July 27, 2010, 09:19:50 AM »

Starcraft II minimum system reqs:
    * Windows® XP/Windows Vista®/Windows® 7 (Updated with the latest Service Packs) with DirectX® 9.0c
    * 2.6 GHz Pentium® IV or equivalent AMD Athlon® processor
    * 128 MB PCIe NVIDIA® GeForce® 6600 GT or ATI Radeon® 9800 PRO video card or better
    * 12 GB available HD space
    * 1 GB RAM (1.5 GB required for Windows Vista®/Windows® 7 users)
    * DVD-ROM drive
    * Broadband Internet connection
    * 1024X720 minimum display resolution

The areas where my present computer fails in bold.   Cry
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« Reply #481 on: July 27, 2010, 10:22:14 AM »

Man the 9800 Pro is an incredible card. I bought one maybe seven or eight years ago, and it's still rock solid. My next card will likely be nVidia due to their superior Linux drivers, but for gaming on Windows, ATI is still worthwhile.

If you're a gamer, scrimping on system specs is a false economy.
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Nothing, to my way of thinking, is a better proof of a well ordered mind than a man’s ability to stop just where he is and pass some time in his own company.
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« Reply #482 on: July 27, 2010, 10:26:05 AM »

I haven't been a PC gamer in years (I think KOTOR 2 was the last game I played on it), so on the systems I game on, the system specs are correct because it is a PS3, an XBox, Wii, or whatever.  My mom bought my present computer when her aunt passed away and left her money, so I didn't want to request anything too heavy on the wallet since it was a gift.

On the bright side, new laptops for the job this next year, and they don't limit what one can install (or, at least, my job hasn't done that yet), so, who knows!
« Last Edit: July 27, 2010, 10:34:33 AM by bloop » Logged

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"God's mane was not abused even once."
-Thomas Carder, reviewing "UP"
(This guy must really be into Narnia)
Vlad!
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« Reply #483 on: July 27, 2010, 12:55:34 PM »

Gaming on a laptop seems to be an exercise futility and frustration, but since I am and have always been a desktop guy maybe this is indicative more of my lack of understanding than of an inherent flaw in the laptop form factor.
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« Reply #484 on: July 30, 2010, 11:47:24 AM »

This image made me laugh.
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« Reply #485 on: July 30, 2010, 08:57:52 PM »

Holy COOOOOOW! Finally finished Shin Megami Tensei: Devil Survivor.

I really liked this game. Actually, I liked it so much that I decided to play through all five endings (there's also a sixth ending which is essentially a non-standard game over and which I also got). The game actually has a New Game + feature, which allows you to keep everything but your player levels (I'm not sure why your players drop back down to level 1; I guess it's to allow you to play the game through the "normal" way again (i.e. starting out with low-level demons and gradually building up to high-level ones) if you want to.)

My one gripe about the game is that the first five chapters play out nearly identically, regardless of what path you choose. This isn't a big deal until I reached the third playthrough, at which point I wished there were some way to just jump to chapter 5 and be done with it. There are actually a few things you can do differently which actually affect the story, but these mostly involve letting various characters die. Causing even a fictional video game character to die just for my own amusement feels wrong, though, so I didn't. However, the corollary to this is that you shouldn't get too caught up in trying to do things perfectly the first time through; even if you manage it, that just means there's little for you to improve on in any future playthroughs.

I guess to continue on with this gripe, one of the things which makes the game so monotonous is that the majority of your dialog choices actually do very little. I think there may be some point system behind the scenes which affects which endings you get to choose from, but on my final playthrough I tried my hardest to give what I thought was the most wrong answer, and the only result was that at best some dialog would change, and at worst nothing at all would happen.

These complaints only start to really manifest on the fourth or fifth time through, though. It's sort of like complaining that Chrono has to go through the Millennial Fair each new game in Chrono Trigger. Maybe so, but it's still a great game, and it only becomes a problem once you've played it enough to memorize it anyway.

Also, a couple of the endings are really depressing. For four of the endings I think the game does a decent job of not making any one end the "best", but naturally I chose the ending which seemed most appealing first, and went in decreasing order from there until I wound up with the two endings I was least enthused about on my last two playthroughs. It's funny how I actually had to tell myself "dude, you're trying to get this ending" when my natural inclination was to go a very different direction.

Fans of Front Mission games in particular or tactical RPGs in general will probably like this game; I certainly did. The music is quite good, the gameplay is excellent and challenging, the story is nuanced and interesting, and the characters inspire empathy. I recommend Devil Survivor highly.
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Nothing, to my way of thinking, is a better proof of a well ordered mind than a man’s ability to stop just where he is and pass some time in his own company.
- Seneca
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« Reply #486 on: August 01, 2010, 12:07:12 PM »

Apparently StarCraft 2 runs just fine under Linux using wine, given a bit of massaging.

Iiiiiinteresting.
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Nothing, to my way of thinking, is a better proof of a well ordered mind than a man’s ability to stop just where he is and pass some time in his own company.
- Seneca
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« Reply #487 on: August 02, 2010, 07:27:46 PM »

Suikoden is one of those series that somehow manages to fly under the radar compared to its bigger-named counterparts. I've never quite figured out why, but I think it's because, despite being made by Konami, they're a bit rougher and not as universally accessible as a Final Fantasy or a Dragon Quest. Even so, not only is Suikoden II one of the best games for the PSX (a distinction in itself), it is one of my favorite RPGs, period.

I sort of neglected the series after playing I and II about six years ago...I did play the third installment a couple years later, but I gave 4 and even Tactics (!) a miss. I do actually own Suikoden V, but I haven't even taken it out of the shrink wrap yet.

However, in 2009 another one snuck up on me; a side-story game called Suikoden Tierkreis which Konami released for none other than the DS. I decided I'd plug it in and give it a whirl.

I'm going to start off with the bad. I have two major complaints about this game.

First, the user interface is completely painful. You can use either the stylus or the buttons, and it's completely awkward with both. Even things like dialog choices are a pain to deal with, but the real travesty is the shop system. Guys, we perfected this like 15 years ago. Even earlier Suikoden games got this right, so you can't even claim consistency with the original as an excuse for being so terrible. Usability experts understand that the little frustrations dealing with clunky or unintuitive interfaces which add up to a bad user experience, and even though I could get around any one piece of the UI being so bad, in toto it feels like I'm playing a normal game with my welding gloves on.

The second irritation is the voice acting. It is downright awful. So far I have heard maybe two competent voice actors in the entire game, and even they have stilted delivery and painful inflection sometimes. For the main characters, it's as if Konami gathered several non-native speakers, taught them how to pronounce English words perfectly without bothering to explain what those words meant, and had them read the dialog from a cue sheet. I've always contended this, but for the disbelievers this game is proof that bad voice acting is actually worse than no voice acting at all. I get so distracted being angry at how the lines were (possibly literally) phoned in by the VAs.

With those rants off my chest, I can say that Suikoden: Tierkreis has promise. I have enough experience with the series to know that Suikoden games generally get off to a slow start[1], so I'm reserving judgment on how good a game it is until I feel like I've actually, you know, played the game. In any case, the beginning parts of Tierkreis are at least not annoying enough to make me give up before crossing the starting line.

[1] Much like how some RPGs are basically a scripted story interspersed with a few battles up until you get your first real mode of transportation, most Suikoden games are dialog-fests until you get your castle. This is usually several hours into the game. If you read my Final Fantasy Retrospective you'll know that I like to blame this multi-hour scripted story buildup on Final Fantasy VII, but that game deserves only part of the blame (some, for instance, might argue that Final Fantasy IV contains basically a four-to-five hour intro leading up to Mt. Ordeals. As means of rebuttal, I say those people are poopy-heads).
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Nothing, to my way of thinking, is a better proof of a well ordered mind than a man’s ability to stop just where he is and pass some time in his own company.
- Seneca
Vlad!
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« Reply #488 on: August 30, 2010, 07:26:45 PM »

This can't be good.

I mean, they're freaking Atlus.
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Nothing, to my way of thinking, is a better proof of a well ordered mind than a man’s ability to stop just where he is and pass some time in his own company.
- Seneca
Vlad!
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« Reply #489 on: August 31, 2010, 06:37:56 AM »

So apparently Atlus think this isn't going to affect them.

http://www.qj.net/qjnet/news/atlus-usa-merger-wont-affect-anything-we-do.html

I'm still saying that, if they were going to affect you, they wouldn't bother to tell you first.
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Nothing, to my way of thinking, is a better proof of a well ordered mind than a man’s ability to stop just where he is and pass some time in his own company.
- Seneca
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